Want to build games with iOS technologies? This cookbook provides detailed recipes for a wide range of common iOS game-development issues, ranging from 2D and 3D math to Game Center integration, and OpenGL to performance. If you're familiar with iOS and Objective-C, this is the problem-solving guide you want.Rather than focus on spec...
Libgdx Game Development Cookbook Pdf Download
Ready to make amazing games for the iPhone, iPad, and iPod touch? With Apple's Swift programming language, it's never been easier. This updated cookbook provides detailed recipes for a managing wide range of common iOS game-development issues, ranging from 2D and 3D math to SpriteKit and OpenGL to performance - all revised for S...
Ready to create amazing games for iOS? With Apple's Swift programming language, it's never been easier. This updated cookbook provides detailed recipes for managing a wide range of common iOS game-development issues, ranging from architecture design to graphics to performance - all revised for the latest version of Swift.You get...
Unity is a powerful game development engine that provides rich functionalities to create 2D and 3D games.Unity 2D Game Development Cookbook is a practical guide to creating games with Unity. The book aims to serve the purpose of exploring problematic concepts in Unity for 2D game development, offering over 50 recipes that are easy to unde...
CryENGINE is a complete game development environment used by AAA game development studio Crytek to produce blockbuster games such as Crysis 1, 2 and 3. This complete Beginner's Guide takes the would be game developer through the steps required to create a game world complete with event scripting, user interface and 3D environment in ...
iOS is an operating system for Apple manufactured phones and tablets. Mobile gaming is one of the fastest-growing industries, and compatibility with iOS is now becoming the norm for game developers. SpriteKit is part of the native SDK from Apple, and enables developers to make simple entry into game development without unnecessary overhea...
Libgdx is a very popular open source, cross-platform, Java-based game development framework built for the demands of cross-platform game development. It simply lets game developers write lines of code just once which you can then deploy to a huge range of platforms, including Windows, Mac, Linux, Android, iOS, and browsers.
From the basics aspects of LibGDX to more advanced issues, this book features practical solutions to a wide range of 2D game development tasks and challenges. Beginning with an overview of the framework and project creation, the book moves on to the 2D graphics API that enables you to create efficient and visually rich games. With tips and guidance on building and rendering LibGDX bitmap fonts you can be confident you'll give your projects a quality visual experience. You'll also find more recipes on input detection and audio and file handling, as well as details of how to make use of amazing features such as Box2D rigid body physics, lighting, and artifical intelligence techniques to name a few. With further insight on how to modify Libgdx to suit your needs and how share your creation with the world, this game development cookbook is a vital resource for anyone looking for a simple solution to cross-platform development.
You can download the example code files for all Packt books you have purchased from your account at If you purchased this book elsewhere, you can visit and register to have the files e-mailed directly to you. This book is full of rich working examples you can experiment with. Access the following link to download the most up-to-date version: -cookbook.
Eclipse is the most popular IDE for Libgdx game development, and it is thus the one we will focus in this book. If it is not of your liking, you can use IntelliJ IDEA, Netbeans, or any editor along the command line. Perform the following installation steps:
Throughout this recipe, we will examine the typical project architecture of Libgdx and how it makes cross-platform development a much less cumbersome quest. We will also learn how to configure platform-specific launchers in order to tweak parameters such as resolution, colors, the OpenGL version, and so on. More importantly, we will go through the Libgdx application life cycle. This is the heart of any game you will ever make using our beloved framework, and therefore, one can imagine it is something worth getting acquainted with.
With the goal of illustrating the contents of this recipe, we will use the same environment test application we used in the Setting up a cross-platform development environment recipe to test that our Libgdx installation is working as expected. Fire up Eclipse and make sure you select your libgdx-cookbook workspace. Now, check you have the projects that compose the test application already available. If not, import the projects under [cookbook]/environment through Gradle, as shown in the previous recipe.
Linking against libraries you do not need will unnecessarily increase the size of your distributable package. Desktop downloads are not too big of a problem as we have AAA game downloads going up to 50 GB nowadays. However, mobile games need to be careful about this since some 3G connections have bandwidth limits.
Writing software, in general, and making games, in particular, is a hard endeavor, which is why we should avoid unnecessary complications whenever we can using tools that will save us from despair. There are so many things that can go wrong during development; luckily for us, we can use source control as the first step to a better night's sleep.
This book is intended for those who wish to learn the concepts of game development using libGDX. An understanding of Java and other programming languages would definitely be helpful, although it is not a must.
With this book you'll learn game development with libGDX through example game projects. You'll finish the book with a thorough understanding of libGDX game development, along with completed games that you'll have built yourself.
Video games have been around for over 30 years now and many of us have grown up with some form of experience playing video games. Most of us will want to go on and make our own games. It has never been easier to create your own game and deliver it to the world, whether you want to make a game to share with your friends or want to start a career in the game development industry.
Owing to the ease of development, a whole host of different tools are available to help you create games. Depending on whether you want to develop for desktop, iOS, Android, or HTML5, there are different tools available. However, what if you wanted to develop for all platforms? This is where an awesome framework called LibGDX comes in.
Chapter 3, Making That Snake Slick, covers creating game states, continuing with our Snake game from the previous chapter. This also covers an introduction to the techniques used to help with development and talks about handling different screen sizes and resolutions.
The next game is a simple platformer with enemies, obstacles and a few different stages. Here, we will be creating states that will provide custom application flow and explore the most common yet often overlooked design patterns used in game development. 2ff7e9595c
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